示例#1
0
 public UnityEngine.Object[] GetResources(string bundleName, string resName)
 {
     if (mAllAssetDict.ContainsKey(bundleName))
     {
         return(mABManager.GetResources(mAllAssetDict[bundleName], resName));
     }
     else
     {
         Debug.LogWarning("没有包含Bundle名:" + bundleName);
         return(null);
     }
 }