public void OnMedButtonClicked() { graphicsController.SetMedQuality(); lowOff.gameObject.SetActive(true); lowOn.gameObject.SetActive(false); medOff.gameObject.SetActive(false); medOn.gameObject.SetActive(true); highOff.gameObject.SetActive(true); highOn.gameObject.SetActive(false); ultraOff.gameObject.SetActive(true); ultraOn.gameObject.SetActive(false); }