public void OnLowButtonClicked() { graphicsController.SetLowQuality(); lowOff.gameObject.SetActive(false); lowOn.gameObject.SetActive(true); medOff.gameObject.SetActive(true); medOn.gameObject.SetActive(false); highOff.gameObject.SetActive(true); highOn.gameObject.SetActive(false); ultraOff.gameObject.SetActive(true); ultraOn.gameObject.SetActive(false); }