public void OnHighButtonClicked() { graphicsController.SetHighQuality(); lowOff.gameObject.SetActive(true); lowOn.gameObject.SetActive(false); medOff.gameObject.SetActive(true); medOn.gameObject.SetActive(false); highOff.gameObject.SetActive(false); highOn.gameObject.SetActive(true); ultraOff.gameObject.SetActive(true); ultraOn.gameObject.SetActive(false); }