void GameOver() { if (gc.isgameover && stage != stageAmount) { if (stage == 0) { playername = gc.getPlayerName(); } Debug.Log("Player:" + gc.getPlayerName() + "\tNo." + stage.ToString() + "\ttime =" + gc.getTime().ToString()); timeList.Add(gc.getTime().ToString()); Destroy(tmp[stage]); stage += 1; if (stage == stageAmount) { Debug.Log(playername + "start write"); CsvWriter(); } else { DifferentStage(); } } }