示例#1
0
    protected virtual void Update()
    {
        if (!gameUnit.isInGame)
        {
            return;
        }

        if (BoltNetwork.isServer && serverStarted)
        {
            gameUnit.ServerUpdate();
            gameUnit.ServerAndClientUpdate();
        }
        else if (clientStarted)
        {
            gameUnit.ClientUpdate();
            gameUnit.ServerAndClientUpdate();
        }
    }