public override void SimulateOwner() { base.SimulateOwner(); if (!gameUnit.isInGame) { //App.shared.Log("!isInGame", gameUnit); return; } if (debug) { Debug.Log(this + " SimulateOwner"); } if (!serverStarted) { gameUnit.ServerJoinedGame(); gameUnit.ServerAndClientJoinedGame(); serverStarted = true; } gameUnit.ServerFixedUpdate(); gameUnit.ServerAndClientFixedUpdate(); }