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C# (CSharp) GameUnit.Kill示例
编程语言:
C# (CSharp)
类/类型:
GameUnit
方法/功能:
Kill
hotexamples.com的示例:
1
C# (CSharp) GameUnit.Kill - 已找到1个示例
。这些是从开源项目中提取的最受好评的
GameUnit.Kill
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetComponent(8)
OppositeRotationStatus(5)
ApplyDamage(4)
Equals(3)
ReceiveDamage(3)
Instantiate(3)
IsOfType(3)
Find(3)
GetType(2)
GetLocalScreenRating(2)
Hit(2)
RefreshMoves(1)
ServerAndClientJoinedGame(1)
TakeDamage(1)
ShowDamage(1)
ServerFixedUpdate(1)
IsEnemy(1)
IsMy(1)
ServerAndClientUpdate(1)
Kill(1)
KillSelf(1)
Remove(1)
ServerAndClientInit(1)
LoadNewUnit(1)
Lose(1)
MakeDamage(1)
ServerAndClientFixedUpdate(1)
InflictDamage(1)
OnAgro(1)
RemoveFromGame(1)
AddBuff(1)
GetTileY(1)
InReach(1)
CountersTypes(1)
BecomeIcon(1)
CanBattle(1)
CancelMovement(1)
ClientFixedUpdate(1)
ClientInit(1)
ClientJoinedGame(1)
ClientUpdate(1)
CmdTakeDamage(1)
ConfirmMovement(1)
DidKill(1)
GetTileX(1)
Enable(1)
EndMovement(1)
GetAreaScreenRating(1)
GetClossestTime(1)
GetCollisionData(1)
常用方法
GetComponent (8)
OppositeRotationStatus (5)
ApplyDamage (4)
Equals (3)
ReceiveDamage (3)
Instantiate (3)
IsOfType (3)
Find (3)
GetType (2)
GetLocalScreenRating (2)
常用方法
Hit (2)
RefreshMoves (1)
ServerAndClientJoinedGame (1)
TakeDamage (1)
ShowDamage (1)
ServerFixedUpdate (1)
IsEnemy (1)
IsMy (1)
ServerAndClientUpdate (1)
Kill (1)
KillSelf (1)
Remove (1)
ServerAndClientInit (1)
LoadNewUnit (1)
Lose (1)
MakeDamage (1)
ServerAndClientFixedUpdate (1)
InflictDamage (1)
OnAgro (1)
RemoveFromGame (1)
常用方法
KillSelf (1)
Remove (1)
ServerAndClientInit (1)
LoadNewUnit (1)
Lose (1)
MakeDamage (1)
ServerAndClientFixedUpdate (1)
InflictDamage (1)
OnAgro (1)
RemoveFromGame (1)
AddBuff (1)
GetTileY (1)
InReach (1)
CountersTypes (1)
BecomeIcon (1)
CanBattle (1)
CancelMovement (1)
ClientFixedUpdate (1)
ClientInit (1)
ClientJoinedGame (1)
ClientUpdate (1)
CmdTakeDamage (1)
ConfirmMovement (1)
DidKill (1)
GetTileX (1)
Enable (1)
EndMovement (1)
GetAreaScreenRating (1)
GetClossestTime (1)
GetCollisionData (1)
常用方法
AddBuff (1)
GetTileY (1)
InReach (1)
CountersTypes (1)
BecomeIcon (1)
CanBattle (1)
CancelMovement (1)
ClientFixedUpdate (1)
ClientInit (1)
ClientJoinedGame (1)
ClientUpdate (1)
CmdTakeDamage (1)
ConfirmMovement (1)
DidKill (1)
GetTileX (1)
Enable (1)
EndMovement (1)
GetAreaScreenRating (1)
GetClossestTime (1)
GetCollisionData (1)
GetDRMVersusWeaponType (1)
GetMaxMoves (1)
GetMovesRemaining (1)
GetScored (1)
GetTeam (1)
addAttribute (1)
示例#1
0
显示文件
public void Execute() => unit.Kill();