protected virtual void FixedUpdate() { if (!gameUnit.isInGame) { return; } if (BoltNetwork.isClient) { if (debug) { Debug.Log(this + " FixedUpdate"); } if (!clientStarted) { gameUnit.ClientJoinedGame(); gameUnit.ServerAndClientJoinedGame(); clientStarted = true; } gameUnit.ClientFixedUpdate(); gameUnit.ServerAndClientFixedUpdate(); } }