public void ConfirmGameSettingsSelection() { float finalMultiplier = scoreMultiplier + handicapMultiplier; if (handicapZeroDivine) { divineOrbCharges = 0; } GameSettingsManager.SetDivineOrbCharges(divineOrbCharges); GameSettingsManager.SetWaterRisingSpeed(waterRisingSpeed); GameSettingsManager.SetWaterInitialSpeed(waterInitialSpeed); GameSettingsManager.SetScoreMultiplier(finalMultiplier); GameSettingsManager.SetDifficultyString(difficultyString); GameSettingsManager.SetHandicapNoIndicator(handicapNoIndicator); GameSettingsManager.SetHandicapLife(handicapLimitedLife, handicapOneLife); GameSettingsManager.SetHandicapZeroDivine(handicapZeroDivine); Time.timeScale = 1.0f; FindObjectOfType <LevelHandler>().StartGameHandler(); }