private void Start() { if (FindObjectOfType <GameSettingsManager>() != null) { waterSpeedAddition = GameSettingsManager.GetWaterRisingSpeed(); if (GameSettingsManager.GetHandicapNoIndicator()) { waterLevelIndicatorObject.SetActive(false); } if (GameSettingsManager.GetHandicapLimitedLives() || GameSettingsManager.GetHandicapOneLife()) { lifePanel.SetActive(true); UpdateLifeCount(); } else { lifePanel.SetActive(false); } } else { // Call when play from level straight from editor! Debug.Log("No GameSettingsManager script exists. Setting to default diffculty."); waterSpeedAddition = 1.0f; } }