void Start() { myPlayer = FindObjectOfType <Player>(); if (FindObjectOfType <GameSettingsManager>() != null) { scoreMultiplier = GameSettingsManager.GetScoreMultiplier(); playerDifficulty = GameSettingsManager.GetDifficultyString(); } else { // Call when play from level straight from editor! Debug.Log("No GameSettingsManager script exists. Setting to default diffculty."); scoreMultiplier = 1.0f; playerDifficulty = "Default"; } scoreText.text = playerScore.ToString(); }