private void Start() { if (FindObjectOfType <GameSettingsManager>() != null) { waterSpeedAddition = GameSettingsManager.GetWaterRisingSpeed(); if (GameSettingsManager.GetHandicapNoIndicator()) { waterLevelIndicatorObject.SetActive(false); } if (GameSettingsManager.GetHandicapLimitedLives() || GameSettingsManager.GetHandicapOneLife()) { lifePanel.SetActive(true); UpdateLifeCount(); } else { lifePanel.SetActive(false); } } else { // Call when play from level straight from editor! Debug.Log("No GameSettingsManager script exists. Setting to default diffculty."); waterSpeedAddition = 1.0f; } }
private void AddInCurrentScoreStats() { HighScoreStat currentStat = new HighScoreStat(); currentStat.score = playerScore; currentStat.difficulty = playerDifficulty; currentStat.handicapNoIndicator = GameSettingsManager.GetHandicapNoIndicator(); currentStat.handicapLimitedLives = GameSettingsManager.GetHandicapLimitedLives(); currentStat.handicapOneLife = GameSettingsManager.GetHandicapOneLife(); currentStat.handicapZeroDivine = GameSettingsManager.GetHandicapZeroDivine(); highScores.Add(currentStat); }
private void Awake() { if (GameSettingsManager.GetHandicapLimitedLives()) { isMortal = true; limitedLifeValue = LIMITED_LIFE_AMOUNT; } else if (GameSettingsManager.GetHandicapOneLife()) { isMortal = true; limitedLifeValue = 1; } }