virtual public void colliderOnClick() { if (!GamePause.isPause() && (Mathf.Abs(Vector3.Distance(playerObj.transform.position, transform.position)) < maxTouchingDistance)) { Debug.Log("collider Clicked (Event)"); startFindKey(keyItemName); } }
void OnMouseDown() { if (!GamePause.isPause()) { Debug.Log("collider clicked"); } transform.parent.gameObject.SendMessage("colliderOnClick"); }
void Update() { if (GamePause.isPause() && !isPause) { isPause = true; stopWalking(); } else if (!GamePause.isPause() && isPause) { isPause = false; resumeWalking(); } }
void colliderOnClick() { if (!GamePause.isPause() && (Mathf.Abs(Vector3.Distance(playerObj.transform.position, transform.position)) < maxTouchingDistance)) { if (dialogCount < 5) { startFindKey("key"); } else { startFindKey("beautifulKey"); } } }
// Update is called once per frame void Update() { //if (viewDrag == null || (viewDrag && !viewDrag.isDragging)) { if (!GamePause.isPause()) { if (target) { Vector3 point = camera.WorldToViewportPoint(target.position); Vector3 delta = target.position - camera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, point.z)); //(new Vector3(0.5, 0.5, point.z)); Vector3 destination = transform.position + delta; if (clampCamera != null) { destination = clampCamera.clampDes(destination); } transform.position = Vector3.SmoothDamp(transform.position, destination, ref velocity, dampTime); } } }
void Update() { Debug.Log("current Scene is:" + currentSceneType); if (isSavableScenesTransaction()) { //Debug.Log ("Arrived here checking isPause"); // if (!GamePause.isPause ()) { Debug.Log("SL System: Change Scene detected, saving...from " + lastSceneType + "to" + currentSceneType); lastSceneType = currentSceneType; save(); // } } /* if (isMenu2OtherSceneTransaction ()) { * Debug.Log ("SaveLoadSystem: A scene transaction from MainMenu to some scene was detected."); * lastSceneType = currentSceneType; * load (); * }*/ if (setnCheckCurrentSceneType() && !GamePause.isPause()) { if (Input.GetKeyDown(KeyCode.Escape)) { Debug.Log("SaveLoadSystem:Saving the game"); save(); lastSceneType = SceneType.MENU; currentSceneType = SceneType.MENU; Application.LoadLevel("mainmenu"); } else if (Input.GetKeyDown(KeyCode.E)) { Debug.Log("SaveLoadSystem:Saving the game"); save(); lastSceneType = SceneType.MENU; currentSceneType = SceneType.MENU; Application.LoadLevel("mainmenu"); } } }