public void activate() { gameObject.SetActive(true); GamePause.activate(); anim.Play("SettingsDisplay"); updateCheckmarks(); }
public void activate(int points) { gameObject.SetActive(true); GamePause.activate(); pointsValue.text = points.ToString(); anim.Play("EndGameDisplay"); }
public void buttonStartGame() { blockCreator.buttonBack(); game.SetActive(true); GamePause.activate(); game.GetComponent <Game>().newGame(); gameObject.SetActive(false); }