public void ReSetAll() { //隐身撞墙 位置修正次数 ChoseNums = 0; showPos = new Vector2(1000, 1000); IsOver = true; IsHideing = false; IsShowing = false; IsBeHitingHide = false; _gameBody.SetACPlayScale(1); ShowXuetiao(); YinShenJiShi = 0; IsStartYinShen = false; biHitJishi = 0; //_aiAirBase.QuXiaoAC(); }