示例#1
0
    void NewKey()
    {
        //ShouBing();

        if (Input.GetKeyDown(KeyCode.U) && Input.GetKey(KeyCode.D))
        {
            //if (IsCanControl()) _body.GetSkill1();
            //print("技能释放---------   right ");

            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.RELEASE_SKILL, "center"), this);
            return;
        }
        if (Input.GetKeyDown(KeyCode.U) && Input.GetKey(KeyCode.W))
        {
            //if (IsCanControl()) _body.GetSkill1();
            //print("技能释放---------  up");
            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.RELEASE_SKILL, "up"), this);
            return;
        }

        if (Input.GetKeyDown(KeyCode.U) && Input.GetKey(KeyCode.S))
        {
            //if (IsCanControl()) _body.GetSkill1();
            //print("技能释放---------  down");
            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.RELEASE_SKILL, "down"), this);
            return;
        }

        if (Input.GetKeyDown(KeyCode.U))
        {
            //if (IsCanControl()) _body.GetSkill1();
            //print("技能释放---------   center");
            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.RELEASE_SKILL, "center"), this);
            return;
        }



        if (Input.GetKeyDown(KeyCode.I) && Input.GetKey(KeyCode.W))
        {
            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.DIU_FEIDAO, "up"), this);
            return;
        }

        if (Input.GetKeyDown(KeyCode.I) && Input.GetKey(KeyCode.S))
        {
            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.DIU_FEIDAO, "down"), this);
            return;
        }

        if (Input.GetKeyDown(KeyCode.I))
        {
            //print("i");
            ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.DIU_FEIDAO, ""), this);
            return;
        }



        if (Input.GetKeyDown(KeyCode.W))
        {
            //print("   W----upupupupupup!!! ");
            IsInShoubing    = false;
            Globals.isKeyUp = true;
        }

        if (Input.GetKeyDown(KeyCode.S))
        {
            IsInShoubing      = false;
            Globals.isKeyDown = true;
        }

        if (Input.GetKeyUp(KeyCode.W))
        {
            Globals.isKeyUp = false;
            IsInShoubing    = false;
        }

        if (Input.GetKeyUp(KeyCode.S))
        {
            Globals.isKeyDown = false;
            IsInShoubing      = false;
        }

        if (Input.GetKeyUp(KeyCode.T))
        {
            //测试用
            _body.GetSit2();
        }

        if (Input.GetKey(KeyCode.A))
        {
            IsInShoubing = false;
            if (IsCanControl())
            {
                _body.RunLeft(-1f);
            }
        }
        else if (Input.GetKey(KeyCode.D))
        {
            IsInShoubing = false;
            if (IsCanControl())
            {
                _body.RunRight(1f);
            }
        }
        else
        {
            if (IsCanControl() && !Globals.isXNBtn)
            {
                _body.ReSetLR();
            }
        }

        /*if (Input.GetKeyUp(KeyCode.A))
         * {
         *  if (IsCanControl() && !Globals.isXNBtn) _body.ReSetLR();
         * }
         *
         * if (Input.GetKeyUp(KeyCode.D))
         * {
         *
         *  if (IsCanControl() && !Globals.isXNBtn) _body.ReSetLR();
         * }*/

        if (Input.GetKeyDown(KeyCode.H))
        {
            //if (IsCanControl()) _body.GetSkill1();
            //print("技能释放---------   center");
            //ObjectEventDispatcher.dispatcher.dispatchEvent(new UEvent(EventTypeName.RELEASE_SKILL, "center"), this);

            if (IsCanControl())
            {
                _body.Gedang();
            }
            return;
        }

        if (Input.GetKeyDown(KeyCode.J))
        {
            if (Globals.IsHitPlotKuai)
            {
                return;
            }
            //print(">>>>>>>>>>>???????  JJJJJJJ  Globals.isKeyUp    "+ Globals.isKeyUp);
            if (IsCanControl())
            {
                _body.GetAtk();
            }
        }
        if (Input.GetKeyDown(KeyCode.K))
        {
            if (IsCanControl())
            {
                _body.GetJump();
            }
        }

        if (Input.GetKeyDown(KeyCode.U))
        {
            //if (IsCanControl()) _body.GetSkill1();
        }

        if (Input.GetKeyDown(KeyCode.I))
        {
            if (IsCanControl())
            {
                _body.GetSkill2();
            }
        }

        if (Input.GetKeyDown(KeyCode.L))
        {
            if (IsCanControl())
            {
                _body.GetDodge1();
            }
        }
    }