void OnMouseDown() { FindObjectOfType <CameraFollow>().isFollowing = true; logan_player_controller player = FindObjectOfType <logan_player_controller>(); player.rb.bodyType = RigidbodyType2D.Dynamic; GlobalSceneChange.locationFrom = loadingName; //GMScript.write_farm_to_file("farmtmp.txt",GMScript.farm,GMScript.numberOfPlotsWidth,GMScript.numberOfPlotsHeight); GMScript.write_farm_to_farm_data(GMScript.farm, GMScript.numberOfPlotsWidth, GMScript.numberOfPlotsHeight); GlobalSceneChange.sceneFrom = SceneManager.GetActiveScene().name; GMScript.healthUi.SetActive(true); SceneManager.LoadScene(sceneTo); }