示例#1
0
    void OnMouseDown()
    {
        FindObjectOfType <CameraFollow>().isFollowing = true;
        logan_player_controller player = FindObjectOfType <logan_player_controller>();

        player.rb.bodyType             = RigidbodyType2D.Dynamic;
        GlobalSceneChange.locationFrom = loadingName;

        //GMScript.write_farm_to_file("farmtmp.txt",GMScript.farm,GMScript.numberOfPlotsWidth,GMScript.numberOfPlotsHeight);
        GMScript.write_farm_to_farm_data(GMScript.farm, GMScript.numberOfPlotsWidth, GMScript.numberOfPlotsHeight);

        GlobalSceneChange.sceneFrom = SceneManager.GetActiveScene().name;
        GMScript.healthUi.SetActive(true);

        SceneManager.LoadScene(sceneTo);
    }