示例#1
0
    void checkWoodBetween()
    {
        float      currentPos  = gmScript.getCurrentPos();
        float      previousPos = gmScript.getPreviousPos();
        RaycastHit hit;

        Debug.DrawRay(transform.position, new Vector3(previousPos - currentPos, 0, -5) * 3, Color.yellow);
        if (Physics.Raycast(transform.position, new Vector3(previousPos - currentPos, 0, -5), out hit))
        {
            GameObject[] WoodGameObjects = GameObject.FindGameObjectsWithTag("Woods");
            Collider     WoodCollider;
            for (int i = 0; i < WoodGameObjects.Length; i++)
            {
                WoodCollider = WoodGameObjects [i].GetComponent <Collider> ();
                if (hit.collider == WoodCollider)
                {
                    Destroy(this.gameObject);
                }
            }
        }
    }