internal override bool Bind(TextureUnit unit, WrapMode wrapModeS, WrapMode wrapModeT) { //we can use the special white space from any atlas texture. if (GLWrapper.AtlasTextureIsBound(unit)) { return(true); } return(base.Bind(unit, wrapModeS, wrapModeT)); }
public override bool Bind(TextureUnit unit = TextureUnit.Texture0) { //we can use the special white space from any atlas texture. if (GLWrapper.AtlasTextureIsBound(unit)) { return(true); } return(base.Bind(unit)); }