internal override bool Bind(TextureUnit unit, WrapMode wrapModeS, WrapMode wrapModeT)
        {
            //we can use the special white space from any atlas texture.
            if (GLWrapper.AtlasTextureIsBound(unit))
            {
                return(true);
            }

            return(base.Bind(unit, wrapModeS, wrapModeT));
        }
예제 #2
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        public override bool Bind(TextureUnit unit = TextureUnit.Texture0)
        {
            //we can use the special white space from any atlas texture.
            if (GLWrapper.AtlasTextureIsBound(unit))
            {
                return(true);
            }

            return(base.Bind(unit));
        }