protected virtual void Dispose(bool disposing) { if (isDisposed) return; isDisposed = true; GLWrapper.ScheduleDisposal(delegate { GLWrapper.DeleteFramebuffer(frameBuffer); frameBuffer = -1; }); }
protected virtual void Dispose(bool disposing) { if (isDisposed) { return; } isDisposed = true; GLWrapper.DeleteFramebuffer(frameBuffer); frameBuffer = -1; }