示例#1
0
        public void GameEntityStateTest()
        {
            PrivateObject        param0   = null;                             // TODO: 初始化为适当的值
            WorldEntity_Accessor target   = new WorldEntity_Accessor(param0); // TODO: 初始化为适当的值
            WorldEntityState     expected = null;                             // TODO: 初始化为适当的值
            WorldEntityState     actual;

            target.GameEntityState = expected;
            actual = target.GameEntityState;
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void OnUpdatingOrientationTest()
        {
            WorldEntityState target      = new WorldEntityState(); // TODO: 初始化为适当的值
            float            orientation = 0F;                     // TODO: 初始化为适当的值
            WorldEntity      gameEntity  = null;                   // TODO: 初始化为适当的值
            bool             expected    = false;                  // TODO: 初始化为适当的值
            bool             actual;

            actual = target.OnUpdatingOrientation(orientation, gameEntity);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void OnMovingToTest()
        {
            WorldEntityState target     = new WorldEntityState(); // TODO: 初始化为适当的值
            Point3D          location   = new Point3D();          // TODO: 初始化为适当的值
            WorldEntity      gameEntity = null;                   // TODO: 初始化为适当的值
            bool             expected   = false;                  // TODO: 初始化为适当的值
            bool             actual;

            actual = target.OnMovingTo(location, gameEntity);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void OnUpdatingSerialTest()
        {
            WorldEntityState target     = new WorldEntityState(); // TODO: 初始化为适当的值
            Serial           serial     = new Serial();           // TODO: 初始化为适当的值
            WorldEntity      gameEntity = null;                   // TODO: 初始化为适当的值
            bool             expected   = false;                  // TODO: 初始化为适当的值
            bool             actual;

            actual = target.OnUpdatingSerial(serial, gameEntity);
            Assert.AreEqual(expected, actual);
            Assert.Inconclusive("验证此测试方法的正确性。");
        }
        public void WorldEntityStateConstructorTest()
        {
            WorldEntityState target = new WorldEntityState();

            Assert.Inconclusive("TODO: 实现用来验证目标的代码");
        }