public void GameEntityStateTest() { PrivateObject param0 = null; // TODO: 初始化为适当的值 WorldEntity_Accessor target = new WorldEntity_Accessor(param0); // TODO: 初始化为适当的值 WorldEntityState expected = null; // TODO: 初始化为适当的值 WorldEntityState actual; target.GameEntityState = expected; actual = target.GameEntityState; Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnUpdatingOrientationTest() { WorldEntityState target = new WorldEntityState(); // TODO: 初始化为适当的值 float orientation = 0F; // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnUpdatingOrientation(orientation, gameEntity); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnMovingToTest() { WorldEntityState target = new WorldEntityState(); // TODO: 初始化为适当的值 Point3D location = new Point3D(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnMovingTo(location, gameEntity); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void OnUpdatingSerialTest() { WorldEntityState target = new WorldEntityState(); // TODO: 初始化为适当的值 Serial serial = new Serial(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; actual = target.OnUpdatingSerial(serial, gameEntity); Assert.AreEqual(expected, actual); Assert.Inconclusive("验证此测试方法的正确性。"); }
public void WorldEntityStateConstructorTest() { WorldEntityState target = new WorldEntityState(); Assert.Inconclusive("TODO: 实现用来验证目标的代码"); }