private void Die() { if (Application.loadedLevelName.Contains("Tutorial")) { CityHelp.helpMode = -2; } deaths++; PlayerControl.immobile = true; levelUpParticles.startColor = Color.red; levelUpParticles.Emit(1000000); levelUpParticles.startColor = Color.yellow; FMOD_StudioSystem.instance.PlayOneShot("event:/boss/bossAttackB", transform.position, PlayerPrefs.GetFloat("MasterVolume") / 2f); deathTimer = 0.0001f; transform.GetChild(0).gameObject.SetActive(false); transform.GetChild(1).gameObject.SetActive(false); FollowPlayer.MoveCamFast(); }