public void IntersectionTurn(bool isLeft, Vector3 pos) { play.OnIntersectionExit(isLeft); latestChunkPosEnd = new Vector3(pos.x, 0, pos.z) + dirToVector() * 18; camScript.OnPlayerTurn(); foreach (PoliceScript police in allPoliceList) { police.OnPlayerTurn(); } StartCoroutine(RestrictTurn()); }