示例#1
0
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.omega3ProtectionAbsorbedDamage += ConstantsDictionary.CodLiverOilAbsorbedDamagesIncrease;
    }
示例#2
0
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.omega3ProtectionDuration += ConstantsDictionary.ItsGoodForYouOmega3DurationIncrease;
    }
示例#3
0
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.iGotYaDmgArea += ConstantsDictionary.QualityBaitIncreaseInArea;
    }
示例#4
0
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.iGotYaStun = true;
    }
示例#5
0
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.sushiDivineProtectionDuration += ConstantsDictionary.BlessingOfTheArkDurationIncrease;
    }
示例#6
0
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.iGotYaHookRange = ConstantsDictionary.ReelItInHookRange;
    }