コード例 #1
0
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.omega3ProtectionAbsorbedDamage += ConstantsDictionary.CodLiverOilAbsorbedDamagesIncrease;
    }
コード例 #2
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    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.omega3ProtectionDuration += ConstantsDictionary.ItsGoodForYouOmega3DurationIncrease;
    }
コード例 #3
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    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.iGotYaDmgArea += ConstantsDictionary.QualityBaitIncreaseInArea;
    }
コード例 #4
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    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.iGotYaStun = true;
    }
コード例 #5
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    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.sushiDivineProtectionDuration += ConstantsDictionary.BlessingOfTheArkDurationIncrease;
    }
コード例 #6
0
ファイル: ReelItIn.cs プロジェクト: Haoasakura/Sush-a-Holic
    public override void SkillEffect(GameObject player)
    {
        FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>();

        fisherman.iGotYaHookRange = ConstantsDictionary.ReelItInHookRange;
    }