private void SetState(StatState s) { Debug.Log("Setting State: " + s); m_state = s; switch (s) { case StatState.GameOver: case StatState.Normal: m_icon.color = Color.black; break; case StatState.Threatened: m_icon.color = Color.red; break; } }
public void SetStatState(string statName, StatState state) { GetItem(statName)?.SetState(state); }