public override void SkillEffect(GameObject player) { FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>(); fisherman.omega3ProtectionAbsorbedDamage += ConstantsDictionary.CodLiverOilAbsorbedDamagesIncrease; }
public override void SkillEffect(GameObject player) { FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>(); fisherman.omega3ProtectionDuration += ConstantsDictionary.ItsGoodForYouOmega3DurationIncrease; }
public override void SkillEffect(GameObject player) { FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>(); fisherman.iGotYaDmgArea += ConstantsDictionary.QualityBaitIncreaseInArea; }
public override void SkillEffect(GameObject player) { FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>(); fisherman.iGotYaStun = true; }
public override void SkillEffect(GameObject player) { FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>(); fisherman.sushiDivineProtectionDuration += ConstantsDictionary.BlessingOfTheArkDurationIncrease; }
public override void SkillEffect(GameObject player) { FishermanAttacks fisherman = player.GetComponent <FishermanAttacks>(); fisherman.iGotYaHookRange = ConstantsDictionary.ReelItInHookRange; }