void FixedUpdate() { grounded = feet.CheckGroundStatus(); if (allowMovement) { DoMovement(); } DoActions(); if (allowMenuOpen) { DoMenu(); } }
void FixedUpdate() { grounded = feet.CheckGroundStatus(); if (allowMovement) { doMovement(); } doActions(); if (allowMenuOpen) { doMenu(); } if (allowArtUpdate) { updateArt(); } updateParticleSystem(); }