void PlayerFeetColision()
    {
        feetOnCover = feetScript.FeetCoverBool();
        feetOnVault = feetScript.FeetVaultBool();
        feetOnHide  = feetScript.FeetHideBool();

        if (!onPush)
        {
            feetOnPush = feetScript.FeetPushBool();
        }
    }