protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); MyObjectBuilder_EnvironmentDefinition objBuilder = (MyObjectBuilder_EnvironmentDefinition)builder; BackgroundTexture = objBuilder.EnvironmentTexture; BackgroundTextureNight = objBuilder.EnvironmentTextureNight ?? BackgroundTexture; BackgroundTextureNightPrefiltered = objBuilder.EnvironmentTextureNightPrefiltered ?? BackgroundTextureNight; BackgroundOrientation = new MyOrientation( MathHelper.ToRadians(objBuilder.EnvironmentOrientation.Yaw), MathHelper.ToRadians(objBuilder.EnvironmentOrientation.Pitch), MathHelper.ToRadians(objBuilder.EnvironmentOrientation.Roll)); SmallShipMaxSpeed = objBuilder.SmallShipMaxSpeed; LargeShipMaxSpeed = objBuilder.LargeShipMaxSpeed; EnvironmentalParticles = objBuilder.EnvironmentalParticles; SmallShipMaxAngularSpeed = objBuilder.SmallShipMaxAngularSpeed; LargeShipMaxAngularSpeed = objBuilder.LargeShipMaxAngularSpeed; ContourHighlightColor = new Color(objBuilder.ContourHighlightColor); ContourHighlightThickness = objBuilder.ContourHighlightThickness; HighlightPulseInSeconds = objBuilder.HighlightPulseInSeconds; FogProperties.Deserialize(objBuilder); SunProperties.Deserialize(objBuilder); }
public override MyObjectBuilder_DefinitionBase GetObjectBuilder() { MyObjectBuilder_EnvironmentDefinition definition1 = new MyObjectBuilder_EnvironmentDefinition(); definition1.Id = (SerializableDefinitionId)base.Id; definition1.FogProperties = this.FogProperties; definition1.SunProperties = this.SunProperties; definition1.PostProcessSettings = this.PostProcessSettings; definition1.SSAOSettings = this.SSAOSettings; definition1.HBAOSettings = this.HBAOSettings; definition1.ShadowSettings.CopyFrom(this.ShadowSettings); definition1.LowLoddingSettings.CopyFrom(this.LowLoddingSettings); definition1.MediumLoddingSettings.CopyFrom(this.MediumLoddingSettings); definition1.HighLoddingSettings.CopyFrom(this.HighLoddingSettings); definition1.ExtremeLoddingSettings.CopyFrom(this.ExtremeLoddingSettings); definition1.SmallShipMaxSpeed = this.SmallShipMaxSpeed; definition1.LargeShipMaxSpeed = this.LargeShipMaxSpeed; definition1.SmallShipMaxAngularSpeed = this.SmallShipMaxAngularSpeed; definition1.LargeShipMaxAngularSpeed = this.LargeShipMaxAngularSpeed; definition1.ContourHighlightColor = this.ContourHighlightColor.ToVector4(); definition1.ContourHighlightThickness = this.ContourHighlightThickness; definition1.HighlightPulseInSeconds = this.HighlightPulseInSeconds; definition1.EnvironmentTexture = this.EnvironmentTexture; definition1.EnvironmentOrientation = this.EnvironmentOrientation; definition1.EnvironmentalParticles = this.EnvironmentalParticles; return(definition1); }
protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); MyObjectBuilder_EnvironmentDefinition objBuilder = (MyObjectBuilder_EnvironmentDefinition)builder; FogProperties = objBuilder.FogProperties; SunProperties = objBuilder.SunProperties; PostProcessSettings = objBuilder.PostProcessSettings; SSAOSettings = objBuilder.SSAOSettings; HBAOSettings = objBuilder.HBAOSettings; ShadowSettings.CopyFrom(objBuilder.ShadowSettings); NewPipelineSettings.CopyFrom(objBuilder.NewPipelineSettings); MaterialsSettings.CopyFrom(objBuilder.MaterialsSettings); SmallShipMaxSpeed = objBuilder.SmallShipMaxSpeed; LargeShipMaxSpeed = objBuilder.LargeShipMaxSpeed; SmallShipMaxAngularSpeed = objBuilder.SmallShipMaxAngularSpeed; LargeShipMaxAngularSpeed = objBuilder.LargeShipMaxAngularSpeed; ContourHighlightColor = new Color(objBuilder.ContourHighlightColor); ContourHighlightThickness = objBuilder.ContourHighlightThickness; HighlightPulseInSeconds = objBuilder.HighlightPulseInSeconds; EnvironmentTexture = objBuilder.EnvironmentTexture; EnvironmentOrientation = objBuilder.EnvironmentOrientation; EnvironmentalParticles = objBuilder.EnvironmentalParticles; }
protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); MyObjectBuilder_EnvironmentDefinition definition = (MyObjectBuilder_EnvironmentDefinition)builder; this.FogProperties = definition.FogProperties; this.PlanetProperties = definition.PlanetProperties; this.SunProperties = definition.SunProperties; this.PostProcessSettings = definition.PostProcessSettings; this.SSAOSettings = definition.SSAOSettings; this.HBAOSettings = definition.HBAOSettings; this.ShadowSettings.CopyFrom(definition.ShadowSettings); this.LowLoddingSettings.CopyFrom(definition.LowLoddingSettings); this.MediumLoddingSettings.CopyFrom(definition.MediumLoddingSettings); this.HighLoddingSettings.CopyFrom(definition.HighLoddingSettings); this.ExtremeLoddingSettings.CopyFrom(definition.ExtremeLoddingSettings); this.SmallShipMaxSpeed = definition.SmallShipMaxSpeed; this.LargeShipMaxSpeed = definition.LargeShipMaxSpeed; this.SmallShipMaxAngularSpeed = definition.SmallShipMaxAngularSpeed; this.LargeShipMaxAngularSpeed = definition.LargeShipMaxAngularSpeed; this.ContourHighlightColor = new Color(definition.ContourHighlightColor); this.ContourHighlightThickness = definition.ContourHighlightThickness; this.HighlightPulseInSeconds = definition.HighlightPulseInSeconds; this.EnvironmentTexture = definition.EnvironmentTexture; this.EnvironmentOrientation = definition.EnvironmentOrientation; this.EnvironmentalParticles = definition.EnvironmentalParticles; }
public void Deserialize(MyObjectBuilder_EnvironmentDefinition builder) { SunIntensity = builder.SunIntensity; SunDiffuse = new Color((Vector3)builder.SunDiffuse); SunSpecular = new Color((Vector3)builder.SunSpecular); AdditionalSunDirection = new Vector2[Math.Min(builder.AdditionalSunDirection.Length, MyRenderMessageUpdateRenderEnvironment.MaxAdditionalSuns)]; AdditionalSunDiffuse = new Color[AdditionalSunDirection.Length]; AdditionalSunIntensity = new float[AdditionalSunDirection.Length]; for (int lightIndex = 0; lightIndex < AdditionalSunDirection.Length; ++lightIndex) { AdditionalSunDirection[lightIndex] = builder.AdditionalSunDirection[lightIndex]; AdditionalSunIntensity[lightIndex] = builder.BackLightIntensity; AdditionalSunDiffuse[lightIndex] = new Color((Vector3)builder.BackLightDiffuse); } AmbientColor = new Color((Vector3)builder.AmbientColor); AmbientMultiplier = builder.AmbientMultiplier; EnvironmentAmbientIntensity = builder.EnvironmentAmbientIntensity; SunSizeMultiplier = builder.SunSizeMultiplier; BackgroundColor = new Color((Vector3)builder.BackgroundColor); SunMaterial = builder.SunMaterial; SunDirectionNormalized = Vector3.Normalize(builder.SunDirection); BaseSunDirectionNormalized = SunDirectionNormalized; }
public override MyObjectBuilder_DefinitionBase GetObjectBuilder() { var result = new MyObjectBuilder_EnvironmentDefinition(); result.Id = Id; result.FogProperties = FogProperties; result.SunProperties = SunProperties; result.PostProcessSettings = PostProcessSettings; result.SSAOSettings = SSAOSettings; result.HBAOSettings = HBAOSettings; result.ShadowSettings.CopyFrom(ShadowSettings); result.NewPipelineSettings.CopyFrom(NewPipelineSettings); result.MaterialsSettings.CopyFrom(MaterialsSettings); result.SmallShipMaxSpeed = this.SmallShipMaxSpeed; result.LargeShipMaxSpeed = this.LargeShipMaxSpeed; result.SmallShipMaxAngularSpeed = this.SmallShipMaxAngularSpeed; result.LargeShipMaxAngularSpeed = this.LargeShipMaxAngularSpeed; result.ContourHighlightColor = this.ContourHighlightColor.ToVector4(); result.ContourHighlightThickness = this.ContourHighlightThickness; result.HighlightPulseInSeconds = this.HighlightPulseInSeconds; result.EnvironmentTexture = this.EnvironmentTexture; result.EnvironmentOrientation = this.EnvironmentOrientation; result.EnvironmentalParticles = this.EnvironmentalParticles; return(result); }
public override MyObjectBuilder_DefinitionBase GetObjectBuilder() { var result = new MyObjectBuilder_EnvironmentDefinition() { EnvironmentTexture = this.BackgroundTexture, EnvironmentTextureNight = this.BackgroundTextureNight, EnvironmentTextureNightPrefiltered = this.BackgroundTextureNightPrefiltered, SmallShipMaxSpeed = this.SmallShipMaxSpeed, LargeShipMaxSpeed = this.LargeShipMaxSpeed, EnvironmentalParticles = this.EnvironmentalParticles, SmallShipMaxAngularSpeed = this.m_smallShipMaxAngularSpeed, LargeShipMaxAngularSpeed = this.m_largeShipMaxAngularSpeed, EnvironmentOrientation = new MyOrientation( MathHelper.ToDegrees(BackgroundOrientation.Yaw), MathHelper.ToDegrees(BackgroundOrientation.Pitch), MathHelper.ToDegrees(BackgroundOrientation.Roll)), ContourHighlightColor = this.ContourHighlightColor.ToVector4(), ContourHighlightThickness = this.ContourHighlightThickness, HighlightPulseInSeconds = this.HighlightPulseInSeconds, }; FogProperties.Serialize(result); SunProperties.Serialize(result); return(result); }
public void Deserialize(MyObjectBuilder_EnvironmentDefinition builder) { EnableFog = builder.EnableFog; FogNear = builder.FogNear; FogFar = builder.FogFar; FogMultiplier = builder.FogMultiplier; FogBacklightMultiplier = builder.FogBacklightMultiplier; FogColor = new Color((Vector3)builder.FogColor); FogDensity = builder.FogDensity; }
public void Serialize(MyObjectBuilder_EnvironmentDefinition builder) { builder.EnableFog = EnableFog; builder.FogNear = FogNear; builder.FogFar = FogFar; builder.FogMultiplier = FogMultiplier; builder.FogBacklightMultiplier = FogBacklightMultiplier; builder.FogColor = FogColor.ToVector3(); builder.FogDensity = FogDensity; }
public void Serialize(MyObjectBuilder_EnvironmentDefinition builder) { builder.SunIntensity = SunIntensity; builder.SunDiffuse = SunDiffuse.ToVector3(); builder.SunSpecular = SunSpecular.ToVector3(); builder.BackLightIntensity = BackSunIntensity; builder.BackLightDiffuse = BackSunDiffuse.ToVector3(); builder.AmbientColor = AmbientColor.ToVector3(); builder.AmbientMultiplier = AmbientMultiplier; builder.EnvironmentAmbientIntensity = EnvironmentAmbientIntensity; builder.SunSizeMultiplier = SunSizeMultiplier; builder.BackgroundColor = BackgroundColor.ToVector3(); builder.SunMaterial = SunMaterial; builder.SunDirection = BaseSunDirectionNormalized; }
public void Deserialize(MyObjectBuilder_EnvironmentDefinition builder) { SunIntensity = builder.SunIntensity; SunDiffuse = new Color((Vector3)builder.SunDiffuse); SunSpecular = new Color((Vector3)builder.SunSpecular); BackSunIntensity = builder.BackLightIntensity; BackSunDiffuse = new Color((Vector3)builder.BackLightDiffuse); AmbientColor = new Color((Vector3)builder.AmbientColor); AmbientMultiplier = builder.AmbientMultiplier; EnvironmentAmbientIntensity = builder.EnvironmentAmbientIntensity; SunSizeMultiplier = builder.SunSizeMultiplier; BackgroundColor = new Color((Vector3)builder.BackgroundColor); SunMaterial = builder.SunMaterial; SunDirectionNormalized = Vector3.Normalize(builder.SunDirection); }
public override MyObjectBuilder_DefinitionBase GetObjectBuilder() { var result = new MyObjectBuilder_EnvironmentDefinition() { EnvironmentTexture = this.BackgroundTexture, SmallShipMaxSpeed = this.SmallShipMaxSpeed, LargeShipMaxSpeed = this.LargeShipMaxSpeed, SmallShipMaxAngularSpeed = this.m_smallShipMaxAngularSpeed, LargeShipMaxAngularSpeed = this.m_largeShipMaxAngularSpeed, EnvironmentOrientation = new MyOrientation( MathHelper.ToDegrees(BackgroundOrientation.Yaw), MathHelper.ToDegrees(BackgroundOrientation.Pitch), MathHelper.ToDegrees(BackgroundOrientation.Roll)), }; FogProperties.Serialize(result); SunProperties.Serialize(result); return(result); }
protected override void Init(MyObjectBuilder_DefinitionBase builder) { base.Init(builder); MyObjectBuilder_EnvironmentDefinition objBuilder = (MyObjectBuilder_EnvironmentDefinition)builder; BackgroundTexture = objBuilder.EnvironmentTexture; BackgroundOrientation = new MyOrientation( MathHelper.ToRadians(objBuilder.EnvironmentOrientation.Yaw), MathHelper.ToRadians(objBuilder.EnvironmentOrientation.Pitch), MathHelper.ToRadians(objBuilder.EnvironmentOrientation.Roll)); SmallShipMaxSpeed = objBuilder.SmallShipMaxSpeed; LargeShipMaxSpeed = objBuilder.LargeShipMaxSpeed; SmallShipMaxAngularSpeed = objBuilder.SmallShipMaxAngularSpeed; LargeShipMaxAngularSpeed = objBuilder.LargeShipMaxAngularSpeed; FogProperties.Deserialize(objBuilder); SunProperties.Deserialize(objBuilder); }
public void Serialize(MyObjectBuilder_EnvironmentDefinition builder) { builder.SunIntensity = SunIntensity; builder.SunDiffuse = SunDiffuse.ToVector3(); builder.SunSpecular = SunSpecular.ToVector3(); builder.AdditionalSunDirection = new VRage.SerializableVector2[AdditionalSunDirection.Length]; for (int lightIndex = 0; lightIndex < builder.AdditionalSunDirection.Length; ++lightIndex) { builder.AdditionalSunDirection[lightIndex] = AdditionalSunDirection[lightIndex]; } builder.BackLightIntensity = AdditionalSunIntensity[0]; builder.BackLightDiffuse = AdditionalSunDiffuse[0].ToVector3(); builder.AmbientColor = AmbientColor.ToVector3(); builder.AmbientMultiplier = AmbientMultiplier; builder.EnvironmentAmbientIntensity = EnvironmentAmbientIntensity; builder.SunSizeMultiplier = SunSizeMultiplier; builder.BackgroundColor = BackgroundColor.ToVector3(); builder.SunMaterial = SunMaterial; builder.SunDirection = BaseSunDirectionNormalized; }
public override MyObjectBuilder_DefinitionBase GetObjectBuilder() { var result = new MyObjectBuilder_EnvironmentDefinition(); result.Id = Id; result.FogProperties = FogProperties; result.SunProperties = SunProperties; result.PostProcessSettings = PostProcessSettings; result.SSAOSettings = SSAOSettings; result.HBAOSettings = HBAOSettings; result.ShadowSettings.CopyFrom(ShadowSettings); result.SmallShipMaxSpeed = this.SmallShipMaxSpeed; result.LargeShipMaxSpeed = this.LargeShipMaxSpeed; result.SmallShipMaxAngularSpeed = this.SmallShipMaxAngularSpeed; result.LargeShipMaxAngularSpeed = this.LargeShipMaxAngularSpeed; result.ContourHighlightColor = this.ContourHighlightColor.ToVector4(); result.ContourHighlightThickness = this.ContourHighlightThickness; result.HighlightPulseInSeconds = this.HighlightPulseInSeconds; result.EnvironmentTexture = this.EnvironmentTexture; result.EnvironmentOrientation = this.EnvironmentOrientation; return result; }
public override MyObjectBuilder_DefinitionBase GetObjectBuilder() { var result = new MyObjectBuilder_EnvironmentDefinition() { EnvironmentTexture = this.BackgroundTexture, EnvironmentTextureNight = this.BackgroundTextureNight, EnvironmentTextureNightPrefiltered = this.BackgroundTextureNightPrefiltered, SmallShipMaxSpeed = this.SmallShipMaxSpeed, LargeShipMaxSpeed = this.LargeShipMaxSpeed, EnvironmentalParticles = this.EnvironmentalParticles, SmallShipMaxAngularSpeed = this.m_smallShipMaxAngularSpeed, LargeShipMaxAngularSpeed = this.m_largeShipMaxAngularSpeed, EnvironmentOrientation = new MyOrientation( MathHelper.ToDegrees(BackgroundOrientation.Yaw), MathHelper.ToDegrees(BackgroundOrientation.Pitch), MathHelper.ToDegrees(BackgroundOrientation.Roll)), ContourHighlightColor = this.ContourHighlightColor.ToVector4(), ContourHighlightThickness = this.ContourHighlightThickness, HighlightPulseInSeconds = this.HighlightPulseInSeconds, }; FogProperties.Serialize(result); SunProperties.Serialize(result); return result; }