private IEnumerator WaitForHide() { feetScript.HidePorta().GetComponent <HideTrigger>().Abrir2(); yield return(new WaitForSecondsRealtime(1.5f)); hideCameraRef.transform.position = feetScript.HideCameraPosition(); hideCameraRef.transform.parent = feetScript.HideCameraParent().transform; hideCameraRef.transform.rotation = new Quaternion(0, 0, 0, 0); this.transform.position = feetScript.HideTargetReturn(); playerCamera.SetActive(false); hideCameraRef.SetActive(true); allowToHide = true; hidden = true; lockMovement = true; audioPlay.PlayHide(); }