private void OnTimerComplete(object sender, EventArgs args) { if (fadeIn.IsComplete == false) { fadeIn.Start(); } else { fadeOut.Start(); } }
private void Start() { rb2d = GetComponent <Rigidbody2D>(); count = 0; SetCountTextUfo(); winText.text = ""; effectFade = new Fade(); effectFade.Start(); RemoveLayerFade(); }
private void Start() { if (!SceneManager.GetActiveScene().name.Equals("Menu")) { popupMenu.gameObject.SetActive(false); GameObject ReturnGame = GameObject.Find("ReturnGame"); if (ReturnGame) { EventSystem.current.SetSelectedGameObject(ReturnGame); } } effectFade = new Fade(); effectFade.Start(); RemoveLayerFade(); }
void Start() { effectFade = new Fade(); effectFade.Start(); StartCoroutine(LoadMenu()); }