void Update() { if (isReloading) { return; } Shoot(); if (Input.GetButtonDown("Reload") && playerBulletStorage > 0) { StartCoroutine(Reload()); } UiUpdate(); if (Input.GetButtonDown("Fire2")) { CenterMarkAnim.SetBool("IsZooming", true); Fade fade = CenterMark.GetComponent <Fade>(); fade.CallFadeIn(); ArAnimator.SetBool("IsAiming", true); isAiming = true; } if (Input.GetButtonUp("Fire2")) { CenterMarkAnim.SetBool("IsZooming", true); Fade fade = CenterMark.GetComponent <Fade>(); fade.CallFadeOut(); ArAnimator.SetBool("IsAiming", false); isAiming = false; } }