private void SetupHideLoadingUILoop()
 {
     if (_isHideLoadingUIEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "hideLoadingUI",
         "CallHideLoadingUIActions",
         _invokableReference
         );
     _isHideLoadingUIEnabled = true;
 }
示例#2
0
 private void SetupSetAttenuationFunctionLoop()
 {
     if (_isSetAttenuationFunctionEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "setAttenuationFunction",
         "CallSetAttenuationFunctionActions",
         _invokableReference
         );
     _isSetAttenuationFunctionEnabled = true;
 }
示例#3
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 private void SetupUnregisterAfterWorldMatrixUpdateLoop()
 {
     if (_isUnregisterAfterWorldMatrixUpdateEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "unregisterAfterWorldMatrixUpdate",
         "CallUnregisterAfterWorldMatrixUpdateActions",
         _invokableReference
         );
     _isUnregisterAfterWorldMatrixUpdateEnabled = true;
 }
 private void SetupOnAnimationLoopLoop()
 {
     if (_isOnAnimationLoopEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "onAnimationLoop",
         "CallOnAnimationLoopActions",
         _invokableReference
         );
     _isOnAnimationLoopEnabled = true;
 }
 private void SetupAbortLoop()
 {
     if (_isAbortEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "abort",
         "CallAbortActions",
         _invokableReference
         );
     _isAbortEnabled = true;
 }
示例#6
0
 private void SetupRemoveCallbackLoop()
 {
     if (_isRemoveCallbackEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "removeCallback",
         "CallRemoveCallbackActions",
         _invokableReference
         );
     _isRemoveCallbackEnabled = true;
 }
 private void SetupRecycleParticleLoop()
 {
     if (_isRecycleParticleEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "recycleParticle",
         "CallRecycleParticleActions",
         _invokableReference
         );
     _isRecycleParticleEnabled = true;
 }
 private void SetupDisposeLoop()
 {
     if (_isDisposeEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "dispose",
         "CallDisposeActions",
         _invokableReference
         );
     _isDisposeEnabled = true;
 }
示例#9
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 private void SetupPointerUpAnimationLoop()
 {
     if (_isPointerUpAnimationEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "pointerUpAnimation",
         "CallPointerUpAnimationActions",
         _invokableReference
         );
     _isPointerUpAnimationEnabled = true;
 }
 private void SetupForEachLoop()
 {
     if (_isForEachEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "forEach",
         "CallForEachActions",
         _invokableReference
         );
     _isForEachEnabled = true;
 }
 private void SetupExecuteOnAllControlsLoop()
 {
     if (_isExecuteOnAllControlsEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "executeOnAllControls",
         "CallExecuteOnAllControlsActions",
         _invokableReference
         );
     _isExecuteOnAllControlsEnabled = true;
 }
 private void SetupInstantiateModelsToSceneLoop()
 {
     if (_isInstantiateModelsToSceneEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "instantiateModelsToScene",
         "CallInstantiateModelsToSceneActions",
         _invokableReference
         );
     _isInstantiateModelsToSceneEnabled = true;
 }
示例#13
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 private void SetupSetImmediateLoop()
 {
     if (_isSetImmediateEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "setImmediate",
         "CallSetImmediateActions",
         _invokableReference
         );
     _isSetImmediateEnabled = true;
 }
 private void SetupCustomAllowRenderingLoop()
 {
     if (_isCustomAllowRenderingEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "customAllowRendering",
         "CallCustomAllowRenderingActions",
         _invokableReference
         );
     _isCustomAllowRenderingEnabled = true;
 }
示例#15
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 private void SetupRenderListPredicateLoop()
 {
     if (_isRenderListPredicateEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "renderListPredicate",
         "CallRenderListPredicateActions",
         _invokableReference
         );
     _isRenderListPredicateEnabled = true;
 }
 private void SetupCustomShaderNameResolveLoop()
 {
     if (_isCustomShaderNameResolveEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "customShaderNameResolve",
         "CallCustomShaderNameResolveActions",
         _invokableReference
         );
     _isCustomShaderNameResolveEnabled = true;
 }
示例#17
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 private void SetupGetCustomRenderListLoop()
 {
     if (_isGetCustomRenderListEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "getCustomRenderList",
         "CallGetCustomRenderListActions",
         _invokableReference
         );
     _isGetCustomRenderListEnabled = true;
 }
 private void SetupCreatePostProcessLoop()
 {
     if (_isCreatePostProcessEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "createPostProcess",
         "CallCreatePostProcessActions",
         _invokableReference
         );
     _isCreatePostProcessEnabled = true;
 }
示例#19
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 private void SetupOnSeriesClickLoop()
 {
     if (_isOnSeriesClickEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "onSeriesClick",
         "CallOnSeriesClickActions",
         _invokableReference
         );
     _isOnSeriesClickEnabled = true;
 }
示例#20
0
 private void SetupAddOnceLoop()
 {
     if (_isAddOnceEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "addOnce",
         "CallAddOnceActions",
         _invokableReference
         );
     _isAddOnceEnabled = true;
 }
示例#21
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 private void SetupCheckInputsLoop()
 {
     if (_isCheckInputsEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "checkInputs",
         "CallCheckInputsActions",
         _invokableReference
         );
     _isCheckInputsEnabled = true;
 }
 private void SetupCustomProjectionMatrixBuilderLoop()
 {
     if (_isCustomProjectionMatrixBuilderEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "customProjectionMatrixBuilder",
         "CallCustomProjectionMatrixBuilderActions",
         _invokableReference
         );
     _isCustomProjectionMatrixBuilderEnabled = true;
 }
 private void SetupExecuteWhenCompiledLoop()
 {
     if (_isExecuteWhenCompiledEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "executeWhenCompiled",
         "CallExecuteWhenCompiledActions",
         _invokableReference
         );
     _isExecuteWhenCompiledEnabled = true;
 }
 private void SetupOpenLoop()
 {
     if (_isOpenEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "open",
         "CallOpenActions",
         _invokableReference
         );
     _isOpenEnabled = true;
 }
示例#25
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 private void SetupCustomizeTextLoop()
 {
     if (_isCustomizeTextEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "customizeText",
         "CallCustomizeTextActions",
         _invokableReference
         );
     _isCustomizeTextEnabled = true;
 }
 private void SetupOnGeneratedLoop()
 {
     if (_isOnGeneratedEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "onGenerated",
         "CallOnGeneratedActions",
         _invokableReference
         );
     _isOnGeneratedEnabled = true;
 }
示例#27
0
 private void SetupOnCollideLoop()
 {
     if (_isOnCollideEnabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "onCollide",
         "CallOnCollideActions",
         _invokableReference
         );
     _isOnCollideEnabled = true;
 }
 private void SetupUpdateColor4Loop()
 {
     if (_isUpdateColor4Enabled)
     {
         return;
     }
     EventHorizonBlazorInterop.FuncCallback(
         this,
         "updateColor4",
         "CallUpdateColor4Actions",
         _invokableReference
         );
     _isUpdateColor4Enabled = true;
 }
示例#29
0
        private async ValueTask SetupOnGeometryUpdatedLoop()
        {
            if (_isOnGeometryUpdatedEnabled)
            {
                return;
            }
            await EventHorizonBlazorInterop.FuncCallback(
                this,
                "onGeometryUpdated",
                "CallOnGeometryUpdatedActions",
                _invokableReference
                );

            _isOnGeometryUpdatedEnabled = true;
        }
        private async ValueTask SetupCallbackLoop()
        {
            if (_isCallbackEnabled)
            {
                return;
            }
            await EventHorizonBlazorInterop.FuncCallback(
                this,
                "callback",
                "CallCallbackActions",
                _invokableReference
                );

            _isCallbackEnabled = true;
        }