private void SetupHideLoadingUILoop() { if (_isHideLoadingUIEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "hideLoadingUI", "CallHideLoadingUIActions", _invokableReference ); _isHideLoadingUIEnabled = true; }
private void SetupSetAttenuationFunctionLoop() { if (_isSetAttenuationFunctionEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "setAttenuationFunction", "CallSetAttenuationFunctionActions", _invokableReference ); _isSetAttenuationFunctionEnabled = true; }
private void SetupUnregisterAfterWorldMatrixUpdateLoop() { if (_isUnregisterAfterWorldMatrixUpdateEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "unregisterAfterWorldMatrixUpdate", "CallUnregisterAfterWorldMatrixUpdateActions", _invokableReference ); _isUnregisterAfterWorldMatrixUpdateEnabled = true; }
private void SetupOnAnimationLoopLoop() { if (_isOnAnimationLoopEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "onAnimationLoop", "CallOnAnimationLoopActions", _invokableReference ); _isOnAnimationLoopEnabled = true; }
private void SetupAbortLoop() { if (_isAbortEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "abort", "CallAbortActions", _invokableReference ); _isAbortEnabled = true; }
private void SetupRemoveCallbackLoop() { if (_isRemoveCallbackEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "removeCallback", "CallRemoveCallbackActions", _invokableReference ); _isRemoveCallbackEnabled = true; }
private void SetupRecycleParticleLoop() { if (_isRecycleParticleEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "recycleParticle", "CallRecycleParticleActions", _invokableReference ); _isRecycleParticleEnabled = true; }
private void SetupDisposeLoop() { if (_isDisposeEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "dispose", "CallDisposeActions", _invokableReference ); _isDisposeEnabled = true; }
private void SetupPointerUpAnimationLoop() { if (_isPointerUpAnimationEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "pointerUpAnimation", "CallPointerUpAnimationActions", _invokableReference ); _isPointerUpAnimationEnabled = true; }
private void SetupForEachLoop() { if (_isForEachEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "forEach", "CallForEachActions", _invokableReference ); _isForEachEnabled = true; }
private void SetupExecuteOnAllControlsLoop() { if (_isExecuteOnAllControlsEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "executeOnAllControls", "CallExecuteOnAllControlsActions", _invokableReference ); _isExecuteOnAllControlsEnabled = true; }
private void SetupInstantiateModelsToSceneLoop() { if (_isInstantiateModelsToSceneEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "instantiateModelsToScene", "CallInstantiateModelsToSceneActions", _invokableReference ); _isInstantiateModelsToSceneEnabled = true; }
private void SetupSetImmediateLoop() { if (_isSetImmediateEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "setImmediate", "CallSetImmediateActions", _invokableReference ); _isSetImmediateEnabled = true; }
private void SetupCustomAllowRenderingLoop() { if (_isCustomAllowRenderingEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "customAllowRendering", "CallCustomAllowRenderingActions", _invokableReference ); _isCustomAllowRenderingEnabled = true; }
private void SetupRenderListPredicateLoop() { if (_isRenderListPredicateEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "renderListPredicate", "CallRenderListPredicateActions", _invokableReference ); _isRenderListPredicateEnabled = true; }
private void SetupCustomShaderNameResolveLoop() { if (_isCustomShaderNameResolveEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "customShaderNameResolve", "CallCustomShaderNameResolveActions", _invokableReference ); _isCustomShaderNameResolveEnabled = true; }
private void SetupGetCustomRenderListLoop() { if (_isGetCustomRenderListEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "getCustomRenderList", "CallGetCustomRenderListActions", _invokableReference ); _isGetCustomRenderListEnabled = true; }
private void SetupCreatePostProcessLoop() { if (_isCreatePostProcessEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "createPostProcess", "CallCreatePostProcessActions", _invokableReference ); _isCreatePostProcessEnabled = true; }
private void SetupOnSeriesClickLoop() { if (_isOnSeriesClickEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "onSeriesClick", "CallOnSeriesClickActions", _invokableReference ); _isOnSeriesClickEnabled = true; }
private void SetupAddOnceLoop() { if (_isAddOnceEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "addOnce", "CallAddOnceActions", _invokableReference ); _isAddOnceEnabled = true; }
private void SetupCheckInputsLoop() { if (_isCheckInputsEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "checkInputs", "CallCheckInputsActions", _invokableReference ); _isCheckInputsEnabled = true; }
private void SetupCustomProjectionMatrixBuilderLoop() { if (_isCustomProjectionMatrixBuilderEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "customProjectionMatrixBuilder", "CallCustomProjectionMatrixBuilderActions", _invokableReference ); _isCustomProjectionMatrixBuilderEnabled = true; }
private void SetupExecuteWhenCompiledLoop() { if (_isExecuteWhenCompiledEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "executeWhenCompiled", "CallExecuteWhenCompiledActions", _invokableReference ); _isExecuteWhenCompiledEnabled = true; }
private void SetupOpenLoop() { if (_isOpenEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "open", "CallOpenActions", _invokableReference ); _isOpenEnabled = true; }
private void SetupCustomizeTextLoop() { if (_isCustomizeTextEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "customizeText", "CallCustomizeTextActions", _invokableReference ); _isCustomizeTextEnabled = true; }
private void SetupOnGeneratedLoop() { if (_isOnGeneratedEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "onGenerated", "CallOnGeneratedActions", _invokableReference ); _isOnGeneratedEnabled = true; }
private void SetupOnCollideLoop() { if (_isOnCollideEnabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "onCollide", "CallOnCollideActions", _invokableReference ); _isOnCollideEnabled = true; }
private void SetupUpdateColor4Loop() { if (_isUpdateColor4Enabled) { return; } EventHorizonBlazorInterop.FuncCallback( this, "updateColor4", "CallUpdateColor4Actions", _invokableReference ); _isUpdateColor4Enabled = true; }
private async ValueTask SetupOnGeometryUpdatedLoop() { if (_isOnGeometryUpdatedEnabled) { return; } await EventHorizonBlazorInterop.FuncCallback( this, "onGeometryUpdated", "CallOnGeometryUpdatedActions", _invokableReference ); _isOnGeometryUpdatedEnabled = true; }
private async ValueTask SetupCallbackLoop() { if (_isCallbackEnabled) { return; } await EventHorizonBlazorInterop.FuncCallback( this, "callback", "CallCallbackActions", _invokableReference ); _isCallbackEnabled = true; }