public async ValueTask <AbstractMesh[]> get_meshes()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <AbstractMesh>(
                this.___guid,
                "meshes",
                entity => new AbstractMesh()
     {
         ___guid = entity.___guid
     }
                ));
 }
 public async ValueTask <AnimationGroup[]> get_animationGroups()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <AnimationGroup>(
                this.___guid,
                "animationGroups",
                entity => new AnimationGroup()
     {
         ___guid = entity.___guid
     }
                ));
 }
示例#3
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 public async ValueTask<RuntimeAnimation[]> get_runtimeAnimations()
 {
     return await EventHorizonBlazorInterop.GetArrayClass<RuntimeAnimation>(
             this.___guid,
             "runtimeAnimations",
             (entity) =>
             {
                 return new RuntimeAnimation() { ___guid = entity.___guid };
             }
         );
 }
示例#4
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 public async ValueTask <BehaviorCachedEntity <Node>[]> get_behaviors()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <BehaviorCachedEntity <Node> >(
                this.___guid,
                "behaviors",
                (entity) =>
     {
         return new BehaviorCachedEntity <Node>()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#5
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 public async ValueTask <InputBlock[]> get_inputBlocks()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <InputBlock>(
                this.___guid,
                "inputBlocks",
                (entity) =>
     {
         return new InputBlock()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#6
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 public async ValueTask <AbstractMesh[]> get_excludedMeshes()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <AbstractMesh>(
                this.___guid,
                "excludedMeshes",
                (entity) =>
     {
         return new AbstractMesh()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#7
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 public async ValueTask <IInspectableCachedEntity[]> get_inspectableCustomProperties()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <IInspectableCachedEntity>(
                this.___guid,
                "inspectableCustomProperties",
                (entity) =>
     {
         return new IInspectableCachedEntity()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <IParticleSystemCachedEntity[]> get_systems()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <IParticleSystemCachedEntity>(
                this.___guid,
                "systems",
                (entity) =>
     {
         return new IParticleSystemCachedEntity()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <TransformNode[]> get_rootNodes()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <TransformNode>(
                this.___guid,
                "rootNodes",
                (entity) =>
     {
         return new TransformNode()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#10
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 public async ValueTask <RenderTargetTexture[]> get_customRenderTargets()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <RenderTargetTexture>(
                this.___guid,
                "customRenderTargets",
                (entity) =>
     {
         return new RenderTargetTexture()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <Bone[]> get_children()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Bone>(
                this.___guid,
                "children",
                (entity) =>
     {
         return new Bone()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <T[]> get_data()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <T>(
                this.___guid,
                "data",
                (entity) =>
     {
         return new T()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#13
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 public async ValueTask <NodeMaterialConnectionPoint[]> get_outputs()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <NodeMaterialConnectionPoint>(
                this.___guid,
                "outputs",
                (entity) =>
     {
         return new NodeMaterialConnectionPoint()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <TargetedAnimation[]> get_children()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <TargetedAnimation>(
                this.___guid,
                "children",
                (entity) =>
     {
         return new TargetedAnimation()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <Observer <T>[]> get_observers()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Observer <T> >(
                this.___guid,
                "observers",
                (entity) =>
     {
         return new Observer <T>()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#16
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 public async ValueTask <Particle[]> get_particles()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Particle>(
                this.___guid,
                "particles",
                (entity) =>
     {
         return new Particle()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#17
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 public async ValueTask <Camera[]> get_rigCameras()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Camera>(
                this.___guid,
                "rigCameras",
                (entity) =>
     {
         return new Camera()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#18
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 public async ValueTask <Sprite[]> get_sprites()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Sprite>(
                this.___guid,
                "sprites",
                (entity) =>
     {
         return new Sprite()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#19
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 public async ValueTask <Material[]> get_subMaterials()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Material>(
                this.___guid,
                "subMaterials",
                (entity) =>
     {
         return new Material()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <Light[]> get_lights()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Light>(
                this.___guid,
                "lights",
                (entity) =>
     {
         return new Light()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <Skeleton[]> get_skeletons()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Skeleton>(
                this.___guid,
                "skeletons",
                (entity) =>
     {
         return new Skeleton()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <MorphTargetManager[]> get_morphTargetManagers()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <MorphTargetManager>(
                this.___guid,
                "morphTargetManagers",
                (entity) =>
     {
         return new MorphTargetManager()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <Geometry[]> get_geometries()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Geometry>(
                this.___guid,
                "geometries",
                (entity) =>
     {
         return new Geometry()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <AbstractActionManager[]> get_actionManagers()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <AbstractActionManager>(
                this.___guid,
                "actionManagers",
                (entity) =>
     {
         return new AbstractActionManager()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#25
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 public async ValueTask <Animation[]> get_animations()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Animation>(
                this.___guid,
                "animations",
                (entity) =>
     {
         return new Animation()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <PostProcess[]> get_postProcesses()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <PostProcess>(
                this.___guid,
                "postProcesses",
                (entity) =>
     {
         return new PostProcess()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#27
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 public async ValueTask <NodeMaterialBlock[]> get_blockingBlocks()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <NodeMaterialBlock>(
                this.___guid,
                "blockingBlocks",
                (entity) =>
     {
         return new NodeMaterialBlock()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
示例#28
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 public async ValueTask <ParticleSystem[]> get_activeSubSystems()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <ParticleSystem>(
                this.___guid,
                "activeSubSystems",
                (entity) =>
     {
         return new ParticleSystem()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <Texture[]> get_textures()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Texture>(
                this.___guid,
                "textures",
                (entity) =>
     {
         return new Texture()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }
 public async ValueTask <Mesh[]> get_meshes()
 {
     return(await EventHorizonBlazorInterop.GetArrayClass <Mesh>(
                this.___guid,
                "meshes",
                (entity) =>
     {
         return new Mesh()
         {
             ___guid = entity.___guid
         };
     }
                ));
 }