public Whipper() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); }
public AlertBot() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); NormalSightRadius = 7; }
private static void SetupEquipmentSlots() { EquipmentSlots.Add(EquipmentSlot.Utility, "Body"); EquipmentSlots.Add(EquipmentSlot.Weapon, "Right Hand"); }
public AssaultCyborgRanged() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); NormalSightRadius = 8; }
public OrcShaman() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); }
public GoblinWitchdoctor() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); }
public Maleficarum() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); }
public Rat() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.RightHand)); }
public SkeletalArcher() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); }
public Overlord() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); }
public Captain() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); NormalSightRadius = 8; }
public WarriorCyborgMelee() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); NormalSightRadius = 8; }
public Ghoul() { //Add a default right hand slot EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon)); Speed = 90; }