Exemple #1
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 public Whipper()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
 }
Exemple #2
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 public AlertBot()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
     NormalSightRadius = 7;
 }
Exemple #3
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 private static void SetupEquipmentSlots()
 {
     EquipmentSlots.Add(EquipmentSlot.Utility, "Body");
     EquipmentSlots.Add(EquipmentSlot.Weapon, "Right Hand");
 }
Exemple #4
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 public AssaultCyborgRanged()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
     NormalSightRadius = 8;
 }
Exemple #5
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 public OrcShaman()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
 }
Exemple #6
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 public GoblinWitchdoctor()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
 }
Exemple #7
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 public Maleficarum()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
 }
Exemple #8
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 public Rat()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.RightHand));
 }
Exemple #9
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 public SkeletalArcher()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
 }
Exemple #10
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 public Overlord()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
 }
Exemple #11
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 public Captain()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
     NormalSightRadius = 8;
 }
Exemple #12
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 public WarriorCyborgMelee()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
     NormalSightRadius = 8;
 }
Exemple #13
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 public Ghoul()
 {
     //Add a default right hand slot
     EquipmentSlots.Add(new EquipmentSlotInfo(EquipmentSlot.Weapon));
     Speed = 90;
 }