public override void Process(InitialPlayerSync packet)
 {
     using (packetSender.Suppress <ModuleAdded>())
     {
         equipmentSlots.AddItems(packet.Modules);
     }
 }
 public override IEnumerator Process(InitialPlayerSync packet, WaitScreen.ManualWaitItem waitScreenItem)
 {
     using (packetSender.Suppress <ModuleAdded>())
     {
         equipmentSlots.AddItems(packet.Modules);
         yield return(null);
     }
 }