public void SlotClick() { EquipmentSlot slot = EventSystem.current.currentSelectedGameObject.GetComponent <EquipmentSlot>(); if (slot.GetCount() > 0 && !mouseImage.enabled) { Texture2D tex = ItemStore.getItem(slot.GetId()).texture; mouseImage.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero); mouseImage.enabled = true; mouseId = slot.GetId(); mouseCount = slot.GetCount(); mouseText.text = mouseCount > 1 ? mouseCount.ToString() : ""; mouseSelected = selectedSlot == slot; slot.SetCount(0); slot.Deselect(); } else if (mouseImage.enabled && slot.GetCount() == 0) { mouseImage.enabled = false; slot.SetId(mouseId); slot.SetCount(mouseCount); mouseText.text = ""; if (mouseSelected) { slot.Select(); } } }
void UpdateActiveSlot() { switch (ActiveSlot) { case 1: waterSlot.Select(); dirtSlot.UnSelect(); break; case 2: waterSlot.UnSelect(); dirtSlot.Select(); break; default: break; } }
public void UpdateEquipment() { Inventory inventory = _world.playerObj.GetComponent <InventoryController>().inventory; for (int i = 0; i < inventory.items.Count; i++) { bool haveSlot = false; for (int j = 0; j < equipmentSlots.Length; j++) { EquipmentSlot slot = equipmentSlots[j]; if (inventory.items[i].item.id == slot.GetId() && slot.GetCount() > 0) { haveSlot = true; slot.SetCount(inventory.items[i].count); if (inventory.activeIndex == i) { slot.Select(); } break; } } if (!haveSlot) { for (int j = 0; j < equipmentSlots.Length; j++) { EquipmentSlot slot = equipmentSlots[j]; if (slot.GetCount() == 0) { slot.SetId(inventory.items[i].item.id); slot.SetCount(inventory.items[i].count); if (inventory.activeIndex == i) { slot.Select(); } break; } } } } for (int i = 0; i < equipmentSlots.Length; i++) { EquipmentSlot slot = equipmentSlots[i]; bool resetSlot = true; for (int j = 0; j < inventory.items.Count; j++) { if (inventory.items[j].item.id == slot.GetId() && inventory.items[j].count > 0 && slot.GetCount() > 0) { resetSlot = false; break; } } if (resetSlot) { slot.SetCount(0); slot.Deselect(); } } }