void ActivateCombatIK(string data) { string[] args = PEUtil.ToArrayString(data, '|'); string[] datas = PETools.PEUtil.ToArrayString(args[1], ','); foreach (string item in datas) { Transform tr = PETools.PEUtil.GetChild(transform, item); if (tr != null) { CCDIK ik = tr.GetComponent <CCDIK>(); if (ik != null) { IKData ikData = m_IKDataList.Find(ret => ret.ik == ik); if (ikData == null) { IKData newIKData = new IKData(); newIKData.ik = ik; newIKData.limit = newIKData.ik.GetComponent <IKCombatLimit>(); newIKData.target = GetIKTransform(); newIKData.curve = args[0]; //newIKData.ik.solver.target = GetIKTransform(GetTarget()); //newIKData.ik.solver.SetIKPosition(GetIKPosition(newIKData)); m_IKDataList.Add(newIKData); } } } } }
void Start() { ccdikArm = arm.GetComponent(typeof(CCDIK)) as CCDIK; ccdikArm.solver.IKPositionWeight = 1f; hand.fingers[indexFingerIndex].weight = 1f; hand.fingers[indexFingerIndex].rotationWeight = 1f; }
public override void Trigger(GameObject Actor) { if (Actor != null) { ccdikScript = Actor.GetComponentInChildren <CCDIK>(); if (ccdikScript && targetTransform) { ccdikScript.solver.target = targetTransform; } } }
// Start is called before the first frame update protected virtual void Start() { if (MechanicalCCDIK == null) { MechanicalCCDIK = GetComponent <CCDIK>(); } GameObject[] gos = GameObject.FindGameObjectsWithTag("Joint"); for (int i = 0; i < gos.Length; i++) { jointsDic.Add(gos[i].name, gos[i].transform); } MoveSpeed = MoveSpeed * Time.deltaTime; }
void DeactivateCombatIK(string data) { string[] args = PEUtil.ToArrayString(data, '|'); string[] datas = PETools.PEUtil.ToArrayString(args[1], ','); foreach (string item in datas) { Transform tr = PETools.PEUtil.GetChild(transform, item); if (tr != null) { CCDIK ik = tr.GetComponent <CCDIK>(); if (ik != null) { IKData ikData = m_IKDataList.Find(ret => ret.ik == ik); if (ikData != null) { ikData.ik.solver.target = null; m_IKDataList.Remove(ikData); } } } } }
void Start() { anim = GetComponent <Animator>(); ikScript = GetComponentInChildren <CCDIK>(); leMatScript = GetComponent <LightEaterMaterial>(); }