// Start is called before the first frame update
    void Start()
    {
        gameManager = Toolbox.GetInstance().GetGameManager();
        //stateManager = Toolbox.GetInstance().GetStateManager();
        energyManager = Toolbox.GetInstance().GetEnergyManager();

        gameManager.SetUpGame(littleOne, forearm, healthBarUI);
        energyManager.SetUpEnergy(energyBarUI, armEnergyBarMask);
        stateManager.SetUpState(littleOne);
        SetUpScene();
    }