// Start is called before the first frame update void Start() { gameManager = Toolbox.GetInstance().GetGameManager(); //stateManager = Toolbox.GetInstance().GetStateManager(); energyManager = Toolbox.GetInstance().GetEnergyManager(); gameManager.SetUpGame(littleOne, forearm, healthBarUI); energyManager.SetUpEnergy(energyBarUI, armEnergyBarMask); stateManager.SetUpState(littleOne); SetUpScene(); }