public void FireLaserGun()
    {
        GameObject[] objArr = GameObject.FindGameObjectsWithTag("NetworkPlayer");
        for (int i = 0; i < objArr.Length; i++)
        {
            NetworkPlayerController controller = objArr[i].GetComponent <NetworkPlayerController>();

            if (controller)
            {
                controller.FireLaserGun();

                energyManager.GetComponent <EnergyManager>()
                .decreaseEnergy(energyManager.GetComponent <EnergyManager>()
                                .primaryLaserCost);
            }
        }
    }