示例#1
0
    public void SendCharacterToMission(Character character)
    {
        if (NewMission == null)
        {
            return;
        }
        EnergyManager energy = GameObject.FindGameObjectWithTag("EnergyManager").GetComponent <EnergyManager>();

        energy.MinusEnergy(NewMission.NeedingEnergy);
        if (NewMission.GetChanceToCompliteMission(character) > 1)
        {
            OnWinMission("I`m winner!");
        }
        else
        {
            OnLoseMission("I`m loser...");
        }
        HideMission();
    }