private void Update() { if (numEnemiesToKill <= levelManager.enemyDeathCount && isSpawnStarted) { IncrementSequence(); isSpawnStarted = false; enemySpawnManager.ResetSpawners(); } if (barricade) { if (barricade.isPlaced == true && isplaced == false) { //IncrementSequence(); //barricade.TakeFullDamage(); isplaced = true; EndTutorial(); } } }