private void kill() { //Add money UpgradeManager.money += cashValue; // plays sound string[] twoOptions = new string[2] { "voice_female_a_hurt_pain_01", "voice_female_b_hurt_pain_07" }; AudioClip audio = Resources.Load <AudioClip>(twoOptions[Random.Range(0, 2)]); this.GetComponent <AudioSource>().PlayOneShot(audio); //Disable movement //Disable attacks //Death animation animator.enabled = false; alive = false; //Disable trigger boxes GetComponent <Collider2D>().enabled = false; spawnManager.enemyDie(gameObject); }