private void Update()
    {
        if (numEnemiesToKill <= levelManager.enemyDeathCount && isSpawnStarted)
        {
            IncrementSequence();
            isSpawnStarted = false;

            enemySpawnManager.ResetSpawners();
        }
        if (barricade)
        {
            if (barricade.isPlaced == true && isplaced == false)
            {
                //IncrementSequence();
                //barricade.TakeFullDamage();
                isplaced = true;
                EndTutorial();
            }
        }
    }